We encounter no resistance on the road, but get to chat with some goofball noble looking guy from Neverwiner.
He spouts a bunch of pointless trivia which surely has no relation whatsoever to my adventure and won't come into play later on.
|I'd like to comment on the subtlety of this but I did not detect the hint in his name until now|
|The guy who does the voiceover for these could make a career in lullaby recording|
|Probably happens all the time|
I get a bizzare dream during our stay. From what I could gather before I fell asleep from the narrating guy's voice, Gorion comes to me in his incorporeal jedi form and tells me to get my act together and go do the main plot. I wake up (drooling on my keyboard) and, with a newfound sense of purpose, lead the party to see the town's sheriff or mayor or whoever is responsible for giving out quests.
The mayor recognizes Jaheira in my group and agrees to give us the rundown on the mine problems. Nobody knows what is going on in the mines, but the workers go missing and, in addition to that, the few ore shipments they somehow managed to gather are tainted with something that makes the iron go weak and break. He can't send the guard to sort it out, because his men are out protecting the caravans (and those who aren't are on the ever important "strutting about and threatening coming visitors" duty).
|"You're doing a great job"|
I accept the quest but, before we head to the mines, I go sidequest hunting again. We talk with a fellow named Minsk, he is ranger from the distant land of
A man in a bright red robe named Edwin offers us a job: kill a witch named Dynaheir. Ooh, I feel a doublecross coming on! He divulges no information on the reason he wants Dyna dead but promises a great reward, and I decide that it's better to take the job myself than let Edwin find someone who is going to cause me trouble during her rescue. Minsk, disappointingly, offers no comment; Edwin joins the party to make sure we get the job done and I get a free mage for my trouble (and the ability to make sure Edwin goes into the inevitable doublecross scuffle with depleted spells, low health and no armor). He is a Red Wizard of Thay (read: an asshole) and his alignment is Lawful Evil, but that's okay since I plan on betraying him once he fulfills his purpose (how Lawful Neutral of me).
I finally get bored of running around the backwater town so we prepare to descend into the mines and face the unknown horrors lurking within.