With the damsel in distress rescued and the location of our next plot mission helpfully uncovered by a friendly Magus Ex Machina, it was time to pay a visit to Tazok's mercenaries. But first, I've had some unfinished business with a certain mountainous gang of half-ogres.
I've gotten rid of the party's deadwood, obtained 2 mages, some levels and a bunch of good magic items, so I should be able to search the southwestern wilderness relatively unmolested (or at least without dying and loading every 3 minutes).
|Guess which of these four mountainous areas the Half-Ogres have "fortified" in.|
Finally we find the gang in the area with the slight blue outline on the map above. They are in the northeastern corner of the local map, a bunch of half-ogres standing around a lovely meadow, with no mountains in sight.
|Not pictured: Mountains.|
After we talked with him back in Beregost, did some shopping (this is the point when I discovered 2nd edition armor doesn't have an agility penalty and put Lexter and Jaheira in Plate) and sold off all the crap we've gathered from the monsters (I wonder: what vendors DO with all those useless baubles?), I decide it's time to pay a visit to pay a visit to Tazok's contact in Beregost, Tranzig (what is it with the t's and z's in their names?). I don't know what I can possibly gain from him information-wise, I already know where the bad guys hideout is, but hey, it's xp and loot.
At first he seems polite, patiently waiting for me to initiate conversation even as I inconspicuously position my group around him.
|Just, y'know...checking out the room. Yup. Very nice carpet, by the way.|
With that, we take our leave to the woods in the northeast, to the bandit lair. Which we will have to find manually by shifting though nondescript wilderness locations. Again.